![]() ![]() ![]() ![]() Some items, like torches, must be activated with this command in order to work. P to start intra-party combat at any time. At the prompt, type the character numbers in their new order. N to establish a N(ew order) for the party members. At the prompt, type the number of the character who will cast the spell, then type the spell code.ĭ to D(rop) a special member from your party.Į to go up a portal. (Available only to Bards.)Ĭ to C(ast) a spell. Left-right assigned keys Inst/Del and Cursor Up speed up combat message scrolling Shift+left-right assigned keys Inst/Del and Cursor Up slow it down.ī to sing one of 7 B(ard's) tunes while wandering. U to U(se) a magical item, or a weapon that is thrown or shot. Lessens the chance of damage from an attacker. (Available to magic users only.)ĭ to D(efend). (Available to party members in slots 0 through 3.)ī to sing one of 7 B(ard's) tunes for one combat round. (Note that you can't always run.) In combat, press:Ī to A(ttack) all monsters within 10', using hand-to-hand weapons. If they're 10' away, your can only fight or run. If attackers are more than 20' away, you can choose to F(ight), R(un), or A(dvance). When you're under attack, you have two sets of options. Press the Spacebar to leave the View Character mode. The left-right assigned keys Inst/Del and Cursor Up move you back to the first View Character screen, which lists gold, experience, and attributes. This gives all the party's gold to the character being viewed. Dropped items are lost forever -you can't go back for them. To trade gold, type G, the amount of gold you want to trade, and the number of the character you want to give the item to.ĭ to D(rop) an item. You are prompted for the item number (18). To make changes, press:Į to E(quip) a character with an item. Press the number (0-6) of the character whose statistics you want to view. You can now load the character that was killed from your character disk, he only retains the possessions and experience points he had when you last saved him to disk. Save your surviving characters to disk, then quit and reboot. ![]() Cut your losses by giving the dead character's gold and possessions to other team members (if possible). When you leave the Guild, the clock is always set ahead to the next morning.ĭon't despair if you lose a favorite *A TEAM member. So don't be shy about spending the night in Streets where you run into wandering Kobolds, Werewolves and Orcs are dangerous -especially at night. To find out more about creating and saving characters, read "How To Form Parties and Create New Characters."įace it. Type E to E(xit) the Guild and enter the town of Tangramayne. Type A to A(dd) a character, then type *A TEAM to load the entire party. When the Utilities Menu appears, press S to start the game. When the"Insert Character Disk" prompt appears, insert your copy of the character disk and press any key. After you copy the character disk, turn off the computer and reboot the system. Do not write-protect your new character disk, because the program writes information on the disk during the game. You may prefer to use a faster copy utility instead of M)ake a disk. The entire process takes about 5 disk swaps follow the onscreen instructions until "Copy Complete" appears. Insert the program disk with the label side down, and select M)ake a disk to start copying. To create a character disk with *A TEAM, use a blank disk, or one containing information you don't need. The flip side of the program disk contains a completely outfitted and ready-to-go band of adventurers named *A TEAM, a good group to start with. The first thing you should do before starting the game is make a backup copy of the character disk on the flip side of the boot disk.Ī character disk is a disk on which you store your game characters. T to transfer Ultima III characters to a Destiny Knight character disk. NOTE: You cannot transfer Destiny Knight characters to The Bard's Tale. U to update Bard's Tale characters to Destiny Knight format and save them to a Destiny Knight character disk. The disk you are copying from is the source disk, and the one you are copying to is the target disk. The Utilities Menu contains the following options that you use by pressing the corresponding key:Ĭ to C(opy) characters from one character disk to another. When the prompt "Insert Character Disk and press a key" appears, insert Side 2 of the program disk. Press the Spacebar to leave the title page. Insert the boot disk and type LOAD ''*'',8,1. Taken from the C64 original "Command Summary" booklet, modified to match the Plus/4 converted game. Download the original C64 manual (PDF, 6Mb) and the clue book (PDF, 35Mb), courtesy of DLH's Commodore Archive. ![]()
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